int numSegments = 10; float[] x = new float[numSegments]; float[] y = new float[numSegments]; float[] angle = new float[numSegments]; float segLength = 40; float targetX, targetY; void setup() { size(500, 480); frameRate( 25 ); strokeWeight( 20.0 ); stroke( 0x33CCFFFF ); x[x.length-1] = width/2; // Set base x-coordinate y[x.length-1] = height; // Set base y-coordinate } void draw() { background(0); reachSegment(0, mouseX, mouseY); for(int i=1; i<numSegments; i++) { reachSegment(i, targetX, targetY); } for(int i=x.length-1; i>=1; i--) { positionSegment(i, i-1); } for(int i=0; i<x.length; i++) { segment(x[i], y[i], angle[i], (i+1)*2); } } void positionSegment(int a, int b) { x[b] = x[a] + cos(angle[a]) * segLength; y[b] = y[a] + sin(angle[a]) * segLength; } void reachSegment(int i, float xin, float yin) { float dx = xin - x[i]; float dy = yin - y[i]; angle[i] = atan2(dy, dx); targetX = xin - cos(angle[i]) * segLength; targetY = yin - sin(angle[i]) * segLength; } void segment(float x, float y, float a, float sw) { strokeWeight(sw); pushMatrix(); translate(x, y); rotate(a); line(0, 0, segLength, 0); popMatrix(); }